﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Sublimation
{
    public class PlayerRallyPoint : GameObject
    {
        public PlayerRallyPoint(Game game)
            : base(game)
        {
            LoadContent();

            // make sure it loads and draws
            DrawOrder = 95;
            UpdateOrder = 0;
            Visible = true;
            Enabled = true;

            //TODO: make this real input
            Position = new Vector2(100, 100);
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        protected override void LoadContent()
        {
            base.LoadContent();

            Sprite = Game.Content.Load<Texture2D>("Sprites\\flag");
        }
    }
}
